Can you finish the German WW1 offensive before it turns into trench warfare
WW1: Western Front is a huge turn based strategy game set on the Western Front of the First World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011You are in command of the German armed forces - generals, infantry, cavalry, artillery and the first tank units - and the object of the game is to conquer the strategic parts of France as quickly as possible.This is a huge game, and if you havent played games from this series, you may want to start with Operation Barbarossa or D-Day before taking on the Great War of 1914-1918. Highlights:+ Tactical Areas/Move Points: Some hexagons are connected together forming slowly evolving Tactical Areas, and you can move between such hexagons using Tactical MPs instead of regular MPs. This opens up a completely new tactical dimension.+ Economy & Production: You decide how to use the industrial resources that you capture: Build railway networks, produce Rail MPs, manufacture minefields, etc.+ Railway Network: To navigate the huge game area efficiently you need to plan where to build railway network.+ Mud: Areas which see lot of troop movement and battles will turn into mud, which might consume extra move points, so you cannot get bogged down on the war of attrition if you want to keep the front lines advancing.+ Generals: Generals support the closest units in battle at the cost of 1 MP, while the front line units located too far away from Generals might lose 1 MP.FEATURES:+ Long-lasting: Thanks to in-built variation and the games smart AI technology, each game provides a unique war gaming experience.+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, ability to cross rivers without losing move points, etc.+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.Privacy Policy (full text on website and app menu): No account creation is possible, the made-up username used in the Hall of Fame listings is not tied to any account and does not have password. Location, personal, or device identifier data is not used in any way. In the case of crash the following non-personal data is sent (vie web-form using ACRA library) to allow quick fix: Stack trace (code which failed), Name of the App, Version number of the App, and Version number of the Android OS. The app only requests the permissions it needs to function.Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the stores comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed (severity of enemy-blocks-replacements depends on the Difficulty Level)+ War Status includes list of currently requested resources+ HOF relocated to web (see dev-log for details)+ Setting: HOF: Send scores to online database (ON/OFF switch)+ HOF cleared from the oldest scores+ Setting: Turn major developer alerts ON/OFF+ AI artillery might escape capture+ AI: Improvements in front line coherence
The 7/21 updates have really improved this game,, which has been one of my favorites. The entire Conflict Series is as close as one is going to get to old-school wargames for a phone or tablet. I have tried almost all of them, and I can say, that with attention Joni puts into responding to his customers and updating his scenarios, they are the best of there kind one will find!
Ai is very passive and doesn't offer much of a challenge in the late game.
Its a great game but i would like if you could turn vibrations off.
This is the fourth game of the conflict series that I have purchased and my favorite so far. For me the key to doing well in this game is to build extensive rail network and LOTS of artillery.
very good game. great combination of logistics, overall grand strategy and local battles. but with all of this, it is very playable. very little micromanagement, but still requires careful planning and use of resources. enjoy it very much.
Joni has made this game a lot more playable and made a few changes I think are vital to the game as a whole, and especially for getting started with the first turns of each new game
Absolutely amazing
There's not many WW1 games for those who enjoy the history of that era, but this game, although not stimulating in animation, is a great pick for anybody looking for a strategic WW1 simulator that puts you on the western front and tests you to see if you could carry out the schlieffen plan successfully and change history. I enjoy it, however, it does not include the eastern front which would make the game more hist. accurate (a war on two fronts) and I wish the artillery was more effective.
I think some people expect a full historic timeline-friendly simulation. This game doesnt give that, unfortunately. Instead you get a thematic experience from momentum killing effects of trench warefare. Its tough to master but mud and supply mechanics are great as the smallest snag can cause the entire assault up and down the line to slow to a crawl. After each breakthrough your army jolts forward before reforming a new battle line. Beat it twice. Each time took 3 days. Will buy another.
Very hard to learn, and AI is pretty weak. And for the money we should have a hot seat version, bump up the AI, give allies more appropriate weapons, and include a better tutorial and I can bump up my rating.